skyrim: hard answers how to sneak past guards

Once outside, a waypoint will indicate your exit route: simply hug the right wall of the balcony to find a gap leading to a small cliffside path, terminating at a waterfall. Even after everything I did for you and Faleen? When he’s not looking, use the key you just stole OR lockpick the door and enter the Museum. Activate the valve wheel to activate the floor blades which will probably kill one of the hostiles. these are things other npc's have stats in.) Using invisabillty potion helps, but very little becuase when you move past the gurds they will still notice you. You can simply steal his key, which should be right next to him on the table. It is possible to obtain two copies of the museum key. The highest level version of the Nightingale Blade is untemperable (levels 46+), making the level 36-45 blade the best version. If you wish, you may enter my tower to view the museum section, but I'm afraid the laboratories are still off limits. Move from behind the tablet onto the platform to your left, then jump onto the little "chimney" at the end of the platform. Hi folks. Calcelmo has proven to be extremely stubborn and refuses to allow me access to his materials regarding the Falmer language. A guard tells you NOT to go beyond into the Museum. I somehow managed to sneak past the first few guards inside the Museum until one finally saw me. Quiet Casting perk, muffle spell, and invisibility spell, plus a high sneak skill is generally how I operate though. Even if he is running towards you, it seems if you can kill him before he starts his formal dialogue, the bounty is not added and you can play on as normal. Use command Startquest TG07 then Set stage TG07 0 to start and add the quest to the journal while keeping Mercer's plan, when they're "quest items" and it doesn't allow you to get rid of them. The rod has no apparent function beyond this. Hard Answers TES V: Skyrim Guide. Right now, I'm working on the quest Hard Answers. I'm left with little choice other than taking matters into my own hands and stealing his notes. All of this is covered on the description page. You may need to download version 2.0 now from the Chrome Web Store. You'll either need to sneak past them or kill them. You can sneak past them or kill them all. Make your way to the far end of the museum to find the entrance to Calcelmo's Laboratory. There are two types of guards in the museum and laboratory: Markarth City guards and Calcelmo's personal guards. You can either kill them or just sneak past them. Return to the entrance and go north. After you copy the text, two Wizards' Guards, Captain Aquilius, and Aicantar will enter the tower to hunt you down. The guards in the lab area accused me of commiting a crime, and I hadn't done anything at all. With the release of Dawnguard, the Dragonborn can attain the Aetherial Staff, which will allow a Dwarven Spider or Dwarven Sphere to be summoned for 60 seconds. Maybe I do have a bounty I'm not aware of, but a guard has never apprehended me. If the word \"Detected\" appears on the screen, a creature or character can see the Dragonborn, or has just seen them and knows where they are. I was able to walk through the museum without incident. All talk options except going to prison or fighting fail. You get this mission during the Reunification of Skyrim main Imperial Legion Quest and ... corridor leading to cells; 3 - probable whereabouts of a guard with the cell key; 4 - cells with the imprisoned Legionnaires; 5 - route to the main courtyard. In the tower, follow the hall to the left to find a room with a desk. Despite the "misunderstanding" with Mercer Frey, you will still be able to visit the Thieves Guild headquarters, though you won't find the Leader there. He was going through his whole line about "crimes against Markarth and her people," when suddenly he stopped mid-sentence and attacked me. You may fight them if you wish, but you can also simply sneak past them after they split up. There are a lot of random Dwemer artifacts and books in the museum, but most notably, there is a gate on the south side protecting a room containing an Unusual Gem - the gem is located on a table to your right as you enter the first room on the left. Remember to sneak all the time - you aren't welcomed here and the guards will raise an alarm if only they get your trail. The other will patrol back and forth. According to Gallus, he defiled the temple and betrayed the Thieves Guild. Anyone that has ever tried to make a monk mod / character, or any cool unarmed special effects / enchantments, has probably run into an incredibly frustrating quirk of the engine: when you're "unarmed", many of the normal Perks and Enchantments just don't work. Once you've escaped, return to Winterhold, where Karliah and Enthir are waiting in the cellar of the Frozen Hearth. You can find Calcelmo overseeing the excavation site in Understone Keep. 9 - Two Guards One of the two guards will stay seated at a table. Once you've collected the trinket, it can be returned to Delvin Mallory for some leveled gold. I read on here it might be a good idea to start Hard answers again by going into the museum, finishing the quest and then Trinity restored would reset itself. The sneak system in Skyrim is slightly different from that of previous games. A guard and a researcher will be in the chamber below. Hard answers / Trinity restored (PS3) - So id finished Hard Answers and moved onto Trinity Restored, but Karliah wasn't at the standing stone. 10 - Aicantar and Guard You'll encounter Aicantar and a guard in this room. You can shoot an arrow toward the stairs to distract the guards, then jump down and head straight out the door. 1. Enter Goldenglow using sewer (optional) 7. I somehow managed to sneak past the first few guards inside the Museum until one finally saw me. You should drop the plans somewhere, and retrieve them when you want to finish The Pursuit. As for your mods, Ordinator does not make sneaking harder, and HLE may have a small effect at most, but probably not at your low player level. Follow Brynjolf 2. I just went in and snuck around to the right side while they were talking in the middle of the room. Completing the CAPTCHA proves you are a human and gives you temporary access to the web property. Stop the blades and go down to the chamber and go east onto the balcony. The UESPWiki – Your source for The Elder Scrolls since 1995, https://en.uesp.net/w/index.php?title=Skyrim:Hard_Answers&oldid=2173400, Skyrim-Bugs Fixed by the Official Skyrim Patch, Skyrim-Bugs Fixed by the Unofficial Skyrim Patch. I use amulets and rings which add to sneak (although i must admit I never bothered to check whether or not the will increase sneak past 100 - they just make me feel like I'm sneakier) and I use Shrouded boots. Even after slaying your troublesome spider? As you make your way through, beware the hall with the poison gas; your health will drain rapidly until you reach the other side, and it is not possible to prevent the damage with poison resistances, even with items such as Hevnoraak. Post Comment. Performance & security by Cloudflare, Please complete the security check to access. This is an archive of past Skyrim talk:Sneak discussions. After you copy the text, two Wizards' Guards, Captain Aquilius, and Aicantar will enter the tower to hunt you down. After reading the dossier, get back up to Elewen’s Solar. Karliah will also give you the Nightingale Blade as a token of appreciation, and ask that you meet her at the Ragged Flagon. One of them might try to arrest you every 3-4 broken lock-picks, just ignore him and keep trying. Another way to prevent getting this page in the future is to use Privacy Pass. 0. After Enthir successfully translated Gallus's journal, I've discovered that Mercer's motivations transcended simple greed or murder. The battle has to be really fast (just damage the wizard repeatedly with huge damage) or the Thalmor guards downstairs will catch up. You don't however need to stay discreet at all costs - killing all the enemies won't affect the mission outcome in any way. When he's not looking, use the key you just stole OR lockpick the door and enter the Museum. Exit out onto the Wizard's Balcony and head up the stairs to the right into Calcelmo's Tower. Distracting the remaining guard with an arrow is a good way to aid a stealthy approach. If you got the mage's permission, there's no problem - you can freely move through the room. Carefully jump into the pool at the base of the waterfall to complete your escape. (alternately, there is a path on the balcony that leads to a ledge near the waterfall. Karliah sometimes returns to Snow Veil Sanctum without giving you the following quest. Any text displayed in angle brackets (e.g.. Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done. Brynjolf has also gone missing and you will meet him in the further part of the story. Since arrow shots make noise while sneaking, a useful and rewardingly realistic trick to sneak past an inconveniently placed enemy is to shoot an arrow at a spot you'd like them to walk to. It will only buy you a few seconds, but that can help you sneak past where they would see without being fully detected. Sneak and then backstab the Thalmor wizard so hard that one blow downs the wizard Engage the wizard in a very fast battle. Using this method causes the guards in the museum to be hostile, and as they are city guards you will incur a bounty if you kill them. As you enter the lab, you can find the Spider Control Rod in the room to the left, which you can use to help clear out the guards ahead (note that the rod only works in the lab). For the quickest escape, look towards the exit from the tablet and you'll notice a small ledge on either side of the wall … In Calcelmo's Lab, there might be a Markarth city guard who gives you a bounty regardless of your standing towards the Reach faction. Unfortunately, the journal is written in some sort of code that needs to be deciphered. Cloudflare Ray ID: 61311e14a8204c2b Once I get into Calcelmo's tower where the stone is located, I try clicking "A" to activate the stone, but nothing happens. The room is guarded by a single patrolling city guard and sneakery or trickery, such as a clever use of the Whirlwind Sprint will be required to get in. You can go straight to the museum and pick the lock. 8. Speak to Vex about Goldenglow Estate (optional) 5. Once you commit the crime, a guard will come up to and you tell you that you have commited crimes against Skyrim. 8. New main objective: Speak with Enthir . Once I get into Calcelmo's tower where the stone is located, I try clicking "A" to activate the stone, but nothing happens. It's possible to sneak past all the guards in the lab without any combat, but you can also employ the various traps around the lab to dispatch them quickly. Ignore him, get past him and then Sneak. Burn three beehives 6. Few are allowed to browse my collection. However, all versions lack a smithing perk, so they will quickly fall behind other swords when you start tempering. He was going through his whole line about "crimes against Markarth and her people," when suddenly he stopped mid-sentence and attacked me. 5. The researcher will flee west toward the door. As a member of the Nightingales, Mercer was tasked with guarding a place called The Twilight Sepulcher, the Temple of Nocturnal. It may not be possible to sneak past this Thalmor wizard at low sneak levels. Whatever you choose, make your way to the end of the laboratory. Just got a "how-to" user request, I figured I'd share the answer with the whole group. It's better to sneak here as well, though even if you're spotted, you don't have to worry that the guards from the courtyard will come here. Share. I started a second character last night - a Khajiit - and I've found myself playing hide and sneak with a few Dwermer Workers when I'm level 7 (who knew that lockpicking through Markath could get me into such trouble so early). Search their bodies once they’re dead and you should find a trapdoor key. Calcelmo's stone rubbing appears on the ground in the College of Winterhold after completing this quest. You may fight them if you wish, but you can also simply sneak past them after they split up. You have several options on how to proceed: Whatever you chose to do, it's clear you're going to have to break into Calcelmo's laboratory in order to retrieve the Falmer Translation Guide, so head for the Dwemer Museum. If you ask to visit the archaeological site, you will be asked to kill. Return to Brynjolf Skyrim's Sneak skill allows you to get close to enemies without being detected, allowing your Dragonborn to perform sneak attacks like this Backstab. Our only hope is Enthir, one of Karliah and Gallus's former acquaintances who is a wizard at the College of Winterhold. • This page was last modified on 19 June 2020, at 10:09. In the dialogue option, choose the option to go to jail. 5. Ignore him, get past him and then Sneak. Itcontains the accumulated findings of Calcelmo's work from Dwemer ruins all over Skyrim, including deactivated Dwarven spheres, Dwarven spiders and Dwarven centurions. To avoid going back through the museum, jump. The only way you will be able to get rid of this bounty is by gaining another bounty in another city and going to jail. As you open the door this time, two guards will be waiting for you. The city guards here will not be hostile (provided you didn't pick the Museum lock), but Calcelmo's personal guards in the lab will confront you if they spot you, no matter what (though they will not give you a bounty if they are harmed). Alternatively, you can also just retrace your steps back through the museum and exit the keep the same way you came in. Clear out Aringoth's safe 9. You can now head back to Winterhold to bring the rubbing to Enthir. Sneaking and the occasional use of invisibility potions should work just as well. I recently did a clean install of Skyrim and decided to start modding again, but use MO instead of NMM (man, I'm so glad I switched). Putting 40 pounds of weight (either the body of a dead guard or a heavy item such as Dwarven armor) on the pressure plate at either end of the hall will depress the plate and stop the gas from spreading, allowing you to comfortably loot the corpses. That's when it got weird. After speaking with Enthir, you'll be directed to the wizard, Calcelmo, at Understone Keep in Markarth. Skyrim 'Hard Answers' quest glitch/bug? • I freed her, and she just stood there. Your IP: 94.23.210.200 That's when it got weird. Sneak forward on the upper walkway. If an entry is marked as "Finishes Quest" it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest. The Cube is on a table to the right, after going past Aicantar's table but before the door to the balcony. If you proceed with the bribe/persuade dialogue options, Calcelmo will give you the first key. Suddenly i am having a devil of a time sneaking up on bandits, mages and forsworn. Visibility is depicted through use of an eye that remains closed while undetected, but opens more and more as the likelihood of being detected increases. From this balcony, you can escape via a shortcut: head out through a narrow pass in the rocks and leap into the waterfall. You can also Become Ethereal and not suffer the poison for the duration of the shout (though be warned, this may alert nearby guards). Once you're into the next area, the guards you'll see are Wizard's guards and killing them won't net you a bounty. I kill the guards undetected. It can be found in the Calcelmo's Laboratory zone, in the room where Aicantar is reading. This option will cause the guards to be hostile, unless you are successfully hidden. If there's a spot you can't cross without being seen, fire an arrow away from you and away from where you're going, while undetected-- that will make them pause their routine and investigate the arrow. He's not happy to be disturbed and no matter what you choose to do, will not be interested in helping you translate the journal - at best, he will grant you access to his museum. Sometimes leaving the building and reentering will get his correct dialogue running. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. The only other use is during the quest "Hard Answers," using the spider as a way to sneak past the hallway filled with poisonous gas. Talk to Brynjolf 4. I fast traveled to the Thieves guild, and didn't see her there, I did some searching around online and read that Karliah went back to Snow Veil Sanctum, so I went there and found her stuck behind the door. If you go to Enthir afterwards, you can give him the stone rubbing and receive another Nightingale Blade. A guard tells you NOT to go beyond into the Museum. That's the best I can offer. When he's not looking, use the key you just stole OR lockpick the door and enter the Museum. I drank it and run right to the door, starting to unloking it, they cant attack you while you are in lock pick screen. Dwemer Museum is a location in The Elder Scrolls V: Skyrim. Do not edit the ... it is possible to sneak past guards standing alertly in doorways or narrow hallways even at low or medium sneak levels. Ignore him, get past him and then Sneak. I have a sneak of 100 and a full sneak perk tree. A guard tells you NOT to go beyond into the Museum. At the end of the lab, you'll find Aicantar's study, where Calcelmo's nephew is busy with his research. 0. Skyrim Thief Skills - how to max Sneak, Speech, Pickpocket and Lockpicking The best, fastest ways to level 100 in Skyrim's stealth-based Thief skills. I'll have to discover a way to make the information more portable. Calcelmo's "notes" on the Falmer language are actually derived from a massive stone slab in his tower! The trinket in this quest is the Dwemer Puzzle Cube. This guide to Sneaking will teach you about leveling the skill, choosing your Perks, and becoming a master in stealth or assassination by backstabbing your enemies. This seems to have to do with having Mercer's plans in your inventory. For The Elder Scrolls V: Skyrim on the Xbox 360, a GameFAQs message board topic titled "Am I SUPPOSED to get attacked by guards in Dwemer Museum? Enthir has informed me that Gallus's Journal is written in Falmer. It's also possible to "climb" down from the balcony by looking left and down when you reach the waterfall - there will be a path of sorts where you can make very small drops to multiple rocks (you can use Become Ethereal) to avoid damage with either method). ". NOTE that you must be stealthy in this part, just like when we were chasing down Gulum-Ei once more. Using whatever weapon you have, slash and kill these guards. ... if you were unable to convince Calcelmo to you rights with Persuasion, you will have to sneak to the museum and avoid the guards there. Even with all the overhaul mods that make skyrim's combat realistic and hard as hell so that you are just like any other human, the fact that the player can sneak around and use illusion spells still gives a degree of separation from other enemies (and not like shouts. I've already provided you a key to the museum. A possible workaround is to sneak into the room with the guard and use a bow to kill him. Enthir will use the rubbing of Calcelmo's tablet to translate Gallus' journal, confirming that Mercer used the Guild's funds and desecrated the Twilight Sepulcher, the secret shrine to Nocturnal that the Nightingales are sworn to protect. Next The Pursuit Prev Speaking with Silence. Might take some practice, it can occasionally backfire. Activating the trap here will send Aicantar into a panic and he and his guards will make a run for it (or you can just sneak past him). From there, you can jump onto the small ledge and proceed directly to the door. Very well. He's directed me to seek out Calcelmo, the Court Wizard in Markarth who is the foremost authority on them in hopes of obtaining a translation. Note! Go south up the stairs and into Calcelmo's Tower. This is an important quest item for the next quest and the quest fails to load as long as this item is in inventory. The following empty quest stages were omitted from the table: 0, 27, 55. I'm sorry, but that's as far as my generosity extends. Karliah believes the only proof that could expose Mercer's treachery can be found within the pages of Gallus's journal which she recovered from Snow Veil Sanctum. Skyrim's Sneak skill allows your Dragonborn to slip past enemies undetected, pickpocket to loot valuables, and sneak attack enemies with melee and ranged attacks. There was no option to pay my own bounty in the dialog options. I've managed to obtain the key to the Dwemer Museum, but I had a problem getting into Calcelmo's Lab. Picking up the museum key after the quest has finished restarts the quest. Some stages may therefore repeat objectives seen in other stages. Distracting the remaining guard with an arrow is a good way to aid a stealthy approach. Either of the two guards has the key. Near the exit, you can find the Dwemer Puzzle Cube for The Litany of Larceny quest. Listen to Mercer Frey 3. After entering the building, you should see an information that you need to obtain the key to Aringoth's safe. Okay, so i'm at the part where you have to copy down the Calcelmo's stone. Skyrim 'Hard Answers' quest glitch/bug? If you are on a personal connection, like at home, you can run an anti-virus scan on your device to make sure it is not infected with malware. You just need to sneak past the guards in the first room there with all of the display cases. There's no way you're bringing the whole thing back to Enthir, so grab a piece of charcoal and paper from the previous room and use them to create a rubbing of the tablet. When you pick it up, it's marked as a quest item and you cannot remove it from your inventory. Upon entering the Dwemer museum again, the quest starts again and you have to copy the inscription on the stone again. sneak as much as possible using the valve traps to create diversions where possible, I have made it through without killing any one but it took a lot of paitence, watching the guards patterns I also had a high sneak … The Elder Scrolls V: Skyrim is a very big game, and with so much to do, it's easy to accidentally do something you may regret later Beyond the room is the Falmer Translation Guide, which turns out to be a massive stone tablet. Well, I'm not blind to the fact that you've been instrumental in improving my affairs of the heart. I've never had to deal with a bounty. First go speak with Enthir at The Frozen Hearth in Winterhold. If you want to be completely undetectable in the shadows, invest in more sneak perks, or get a lighting mod that makes dungeons darker (like ELFX Enhancer). Perhaps when my research is complete, I'll feel more comfortable discussing my findings with you. Post Comment. I finished Hard Answers, and to my dismay, I didn't get the follow-up quest (because I had mercers plans in my inventory probably). Lockpick the door and head inside. Improve this answer. His dialogue changing to a store (fence) shows his script has been completed and he is out of the picture for this quest. Karliah insists we bring this information to Brynjolf immediately. You should consider it an honor. Another possible solution is to leave and wait for normal store hours and Enthir becoming open for business. For the quickest escape, look towards the exit from the tablet and you'll notice a small ledge on either side of the wall over the door. Note: Though the Guild way is not to kill and not to get noticed, one could probably simply kill all the guards in the way or to be slightly less direct, indirectly kill them using the many traps in the lab chambers. Hard Answers TES V: Skyrim Guide. Obtain the key to Aringoth's safe (optional) 8. Skyrim's Sneak skill allows your Dragonborn to slip past enemies undetected, pickpocket to loot valuables, and sneak attack enemies with melee and ranged attacks. If you are at an office or shared network, you can ask the network administrator to run a scan across the network looking for misconfigured or infected devices. The hero has a few options here: Sneak and then backstab the Thalmor wizard so hard that one blow downs the wizard; Engage the wizard in a very fast battle. Please enable Cookies and reload the page. When you unlock the door enter it as fast as you can. However, this doesn't disable the dialogue about killing Nimhe which allows you to receive another key upon completion. Stages are not always in order of progress. The museum is located within Understone Keep in Markarth, off to the right of the entrance with one guard standing by the door. 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